Night audio workflowNight audio and player invitations
Invite Players And Keep Every Recording Part
- A Night Audio Guide In Runtime: A new panel beside the recording controls opens the existing upload and processing tools and explains the steps after a game.
- Send The QR Session Link By Email: Mobile Recorder’s session setup offers a shared QR code, a copyable fallback link and Email player buttons for available roster contacts. The email hyperlink opens the same join page as the QR code, with the player and character to select, joining instructions and the link’s expiry.
- Player Invitations Stay Under GM Control: The GM chooses which player to email through the configured recording host. Confirmed sends are marked per session and player, and uncertain sends can retry the saved request. Email acceptance does not mean the player has joined the recording.
- Multiple Files For GMs And Players: Keep every original part and include recordings from all import sessions for the same night. Grandstream provides the timing reference so a restart keeps its real gap rather than joining the speech together.
- Dae’s MP3 Recovery Is Recorded: The documented “Header missing” recovery preserves the MP3, checks all uploaded chunks and verifies a separate recovered WAV before archiving. The original and recovery warnings remain available.
- Recover And Keep The End Goal: The local supervisor retains errors, resumes recognized interruptions and checks saved progress. Eligible older audio can move to the 4 TB backup drive after independent hash verification. Jono’s desktop takes another eligible block without the former 15-minute cooldown.
- Follow Processing Through To Scribe: Ubuntu prepares and validates the audio, then distributes transcription to the Windows GPU workers. Local completion, verified backup, Scribe receipt, published transcript and generated notes are tracked separately.