Latest Update · Rollout PendingShared recording start
One Countdown For Phones, Cameras And Grandstream
- Players Get Ready First: Each participant joins on their phone, allows the microphone and taps Ready — save lead-in audio. The phone starts saving audio and confirms readiness after its first audio part is saved. Keep the page open and the screen unlocked.
- The GM Starts The Group: Start all recorders checks the joined phones, both cameras and the Grandstream microphone. Once the required recorders are ready, Alaric proposes a shared start time 15 seconds ahead and waits for every phone to acknowledge the countdown.
- Recordings Share A Session Start: Device clock differences are measured, and each recorder saves the same session-zero marker alongside its timing evidence. Recordings retain their lead-in audio so device startup delays do not cut off the opening of play.
- Missing Or Late Devices Are Visible: The Control Map shows acknowledgements and start confirmations. A phone that is not ready prevents the countdown from being confirmed; late or missing start markers are flagged for attention.
- Cancellation Keeps Your Audio: Cancel countdown cancels the shared start while lead-in recording continues. Use the VTT stop control and each phone's Stop game audio control to finish their recordings.